v1.1.000
6 Oct 2026
Latest
New
New English voice, Callum, now the Live Coach's voice Callum is a new English voice pack covering every spotter callout, alert and coaching line. He is now the Live Coach's only English voice, so if you had picked Ryan or Marcus for coaching it switches to Callum by itself. Ryan and Marcus stay available for the Spotter and Alerts, which keep using Ryan unless you change them.
Overlay themes: Carbon, Graphite and Smoked Glass Apex overlays now come in four looks: Carbon (neutral black, the new default), Apex Red, Graphite (green-black with rounded corners) and Smoked Glass (see-through panels with rounded corners). Pick one for everything in App Settings or the Theme chip under Quick Set, or change a single overlay from its own settings page, and the control panel follows your choice. Every Dashboard design can take a theme too, and the Dashboard keeps its Apex Red look until you change it.
iRacing track maps are now more accurate Performance Review, the Track Map overlay, the Race Dash, the Coach and the track map widget all get the more accurate maps, and tracks that never had a map now get one. Sessions you already have are upgraded once, automatically, with a progress bar on the main window, and you can keep using your PC while it runs. After that, each stint's line is ready a few seconds after you get out of the car.
Performance Review offers to turn on iRacing telemetry logging The first time you open Performance Review it offers to switch on iRacing's automatic telemetry logging for you. If iRacing is open, the change is made when you close it.
Community track maps for iRacing Laps you share to the Community board now carry your track map, and maps pooled from everyone who shares come with the app, so even a track you have barely driven draws to scale. Maps for 55 circuits are built in from day one.
Your first drive of a car and track is compared against the community On a car and track you have never driven, the Live Coach and Performance Review compare you against the best community lap, and say so, until you set a personal best of your own.
The Live Coach tells you when your setup differs from the lap you are compared against In iRacing, if the reference lap was driven on a different car setup, the coach chip shows SETUP DIFFERS, and as you leave the pits the coach says once that its advice may be less accurate. Tips about the car's balance, such as "ease the entry, let it turn", are held back then, because they would be about the setup rather than your driving.
Kerbs and the used road in Performance Review On iRacing tracks with the new maps, the Line view shades the part of the road cars actually drive on and marks kerbs in red and white wherever wheels have hit them.
Pedal haptics now have their own view on the main screen A new Shakers | Pedals switch swaps the effect cards for pedal cards: one to turn pedal haptics on or off and set their sensitivity, and one per pedal with its volume, a hold-to-test button and the effects it plays. Settings follow the sim and profile you pick and are saved in your profiles. This replaces the Pedal Setup menu item, and your current pedal setup carries over.
OBS Browser Sources now work from a second streaming PC If OBS runs on a separate PC, it can now load your overlays over your home network. In App Settings under Stream, keep Let other PCs connect on, allow the firewall rule when Windows asks, then press Copy browser URL on each overlay and paste it into OBS on the other PC. A wired connection is recommended.
Feel your crashes: the new FX card with Collision (iRacing) A new FX card on the iRacing Effects page adds Collision. A hit gives one thump that starts at the corner of the car that was struck and ripples across your shakers, and it scales from a light tap to a heavy shunt. Scraping along a wall gives a rough grind for as long as you stay against it, with a little thump on each bump, while ordinary kerbs stay quiet. It is off by default: switch it on and use its ADV window to set how big heavy crashes feel and how strong the grind is. FX also gets its own row in Effect Routing, on the Shakers page, in the Frequency Map and in the phone app.
Fixed
Performance Review's line gap label now fits its box With a community lap selected, the distance text on the Line view no longer runs past the edge of its box.
Sector bests now only come from laps you really drove Using reset to track no longer hands the coach or the Battle Bar an impossible best sector.
The Live Coach only gives tips for corners where you are losing time A corner you were already faster through, or one costing you no time at all, could still get a tip just because your driving looked different. Coasting is now only mentioned where you coast more than the lap you are compared against.
The Live Coach names corners the same way from the very first lap Corners are now named the same way as in Performance Review from the start of a run, instead of sometimes being grouped together.
The Live Coach no longer repeats a tip seconds after giving it The after-lap tip now skips anything you heard during the last lap or are about to hear at its corner, and waits for a corner tip to finish instead of covering it.
The Live Coach rests a tip that is not helping After three laps of the same tip at a corner with no real improvement, the coach works on another corner for a few laps before coming back to it. A lap where the only tip left is one that is resting is no longer called a clean lap.
Device wizard changes made while audio restarts are no longer lost Clicking Next or Cancel while audio is still restarting, for example just after picking an ASIO driver, now applies as soon as the restart finishes.
Shakers recover by themselves when a game grabs your sound card If a game took over your audio device and you then changed audio settings, Track Impulse Haptics now rescans and reopens the device by itself.
Hold-to-test buttons play for as long as you hold them The test buttons in the device wizard, the Setup Wizard and Zone Setup now play until you let go, like the ones in Shaker Setup.
The spotter now calls cars alongside in AC EVO, ACC, AMS2, rFactor 2 and RaceRoom races The "Quiet at the start" pause now ends after the few seconds you set.
Radar and Disc no longer show distant cars beside you in tight corners In AC EVO, a rival across a hairpin is no longer drawn at the edge of the radar as if door to door.
Battle Bar stays hidden in sims it does not support It works in iRacing and Le Mans Ultimate only, and elsewhere it now stays hidden instead of showing an empty panel, apart from edit mode so you can place it.
iRacing lap times in Performance Review now always match iRacing When two laps were within half a second of each other, a lap could get the previous lap's time; saved sessions and shared Community laps are corrected automatically.
Import can now fix lap times in sessions you already have In the Import window, tick "Fix sessions with lap time errors" to give those sessions iRacing's exact lap times while keeping everything else they recorded.
Pedal haptics reconnect by themselves If the pedal box drops off USB or is switched on after Track Impulse Haptics starts, the app now finds it again within a few seconds.
Simsonn Pro X Ultra control box is now recognised (experimental) Pedals on a Pro X Ultra box now connect like those on a Plus X box; support is experimental, so please let us know how yours behave.
Re-running the Setup Wizard now updates shaker routing in every sim DiRT Rally 2.0, EA Sports WRC, rFactor 2 and RaceRoom now follow a new shaker layout too, so if you re-ran the wizard before this version, run it once more.
Other apps can use your pedal box while pedal haptics are off Track Impulse Haptics now only takes the pedal box while pedal haptics are on for the selected sim, so SimHub and similar apps keep access the rest of the time.
The Setup Wizard now recognises Simsonn VAM pedals The pedal step now asks about both Simagic and Simsonn and names the box it finds correctly.
Improvements
The Live Coach switches to your new personal best straight away Beat your personal best with a clean lap and the coach uses that lap from the next lap on, instead of waiting for a new session.
The Live Coach leaves out your warm-up laps Once a run has three later laps, laps started in its first four minutes no longer count towards the coach's tips, so cold-tyre laps cannot keep a tip going after your driving has moved on.
Voice lines vary their wording at random Live Coach tips, race engineer calls and spoken alerts now pick one of their wordings at random and never repeat the one you just heard, instead of always starting from the same sentence.
The Effect Guide now explains the iRacing wheel lock The ABS / Wheel Lock page covers the warning for iRacing cars without ABS and how its pitch drops as you brake harder.
The Spotter says when a sim cannot show car numbers AC EVO never reports who the other cars are, so the Spotter card and the "Show car numbers" setting now say so.
The VR page shows which OpenXR runtime is active Panels only appear when SteamVR is the active OpenXR runtime, so the VR page now names the one in use and explains how to switch if it is not SteamVR.
Arrange VR panels marks panels the current sim cannot feed Unsupported panels carry a "not in this sim" tag, so you are not left waiting for them to appear.
Better advice on choosing a Community lap The help on Performance Review's Community tab now suggests filtering to your car and track and comparing against the fastest lap there.
v1.0.000
21 Sep 2026
Stable
New
Shakers: wheel lock warning for iRacing cars without ABS A steady rumble on your shakers and brake pedal now warns you when the driven wheels start to lock, stronger the further they lock. Cars with ABS are unaffected. The Lock Sensitivity slider on the ABS card sets how early it warns, and you can turn it off with the No-ABS Wheel Lock tick in the ABS card's ADV settings, or the Wheel lock tick in Pedal Setup. iRacing does not publish wheel speed live, so the warning is read from the driven wheels only: a front lockup in a rear wheel drive car stays silent.
Fixed
Shakers: the Suspension effect no longer runs constantly at the rear in some iRacing cars In cars like the Porsche 992 GT3 R the rear suspension effect hummed all lap. It now follows the road the same way the front does.
Overlays: different layouts of the same track are no longer mixed together Performance Review now lists each layout of a track separately, so your best lap, sectors and coaching, and the in-race best lap alert and coach, compare only against the layout you are driving. Saved sessions sort themselves; nothing needs re-driving.
Overlays: the iRacing telemetry import no longer looks like it is starting over After driving a new car and track combination, the import prompt names only that combination and imports just its files, instead of appearing to re-import everything.
Improvements
Shakers: Road Vibration now follows the road surface (iRacing) It now plays the fine texture of the surface, building with speed and coming alive on rough patches and kerbs, instead of tracking the suspension. You will probably want its volume higher than before.
Shakers: the Suspension effect is calmer between bumps (iRacing) It now ignores tiny wheel movements and plays from small bumps upward, with small bumps softer than medium ones. Raise Sensitivity on the Suspension card if you preferred it busier.
Shakers: Wheel Slip buzzes less through corners in the Caterhams (iRacing) The Caterham Academy and 420R no longer buzz most of the way round a normal corner. Other cars are unchanged.
Copy the phone link with one click On the Connect Your Phone window, click the address under the QR code, or press Ctrl+C, to copy it.
v0.9.001
16 Sep 2026
Stable
New
Shakers: Frequency Map on the Control panel A live picture of where every effect sits from 5 to 200 Hz, under Master Volume in Advanced Mode. It warns you when two effects clash on the same shaker or fall below what your shakers can play, and opens full size for a closer look.
Shakers: each shaker now carries its lowest rated frequency Shaker Setup shows how low each shaker can go, and Frequency sliders stop there so an effect cannot be tuned into silence.
Shakers: pick your shaker models in the Setup Wizard The Channel Assignment step now has a Model picker that sets the right frequency range for your rig from the first run.
Shakers: reorder the Control panel Drag a section by its heading to rearrange Master Volume, Zone Volumes, Pedal Volumes and the Frequency Map. The order is remembered.
Shakers: double-click a Frequency value to put it back Resets that one slider to the shipped value.
Shakers: pedal wheel slip has its own Sensitivity Pedal Setup has a new Sensitivity knob for the Wheel Slip effect, independent of the bass shaker card.
Overlays: overlays inside your VR headset (experimental, SteamVR) Track Impulse Overlays can now show your overlays as floating panels inside a SteamVR headset, off by default under App Settings, VR. Each overlay gets its own distance, position, angle, size and opacity, with a Recenter shortcut (Alt+F11). Works through SteamVR only; iRacing's older Oculus mode is not covered.
Overlays: arrange your VR panels on your monitor A new Arrange VR panels window shows the view from your seat, so you can move, resize and angle every VR panel from your desktop, with or without a headset attached.
Overlays: Performance Review now explains itself Every tab now says what it shows and what the colours mean, with a How to read this guide. The Speed, Brake, Throttle and Corners tabs list your biggest losses with plain fixes, and the Coach leads with what to change first.
Overlays: community laps from your very first visit The Community tab now fills with other drivers' laps the first time you open Performance Review, instead of staying empty until you save one yourself.
Overlays: open somebody else's lap and study it properly Pick a shared lap to see the driver's full telemetry: speed, braking, throttle, corners and racing line, clearly marked as theirs.
Overlays: filter community laps by season and week The iRacing community list can now be filtered by season and week alongside track and car.
Fixed
Shakers: Gear Change now defaults to a smooth sine wave New profiles start on sine instead of the harsher square wave; existing profiles keep their saved setting.
Shakers: engine start on iRacing and AMS2 no longer runs at half speed The cranking and catch phases now run at the intended speed.
Shakers: AC EVO suspension now plays on the wheel that actually moved Slow and Fast Suspension now read each wheel's own movement, so a kerb under one wheel no longer buzzes the whole car.
Shakers: smoother pedal wheel slip on LMU and rFactor 2 These two sims now get the same steady pedal pulse as every other sim.
Shakers: pedal wheel slip no longer fires on the smallest slides It now fades in gently as a slide grows, instead of jumping in immediately.
Overlays: community filters now scroll to every track and week The Track, Car, Sort, Season, Week and Shared lists on the Community tab now scroll, instead of cutting off most of the 95 shared tracks.
Overlays: community filters only offer laps you can actually see The Track and Car lists no longer show options with nothing behind them.
Overlays: your personal best lap no longer compares against itself Comparing vs PB while viewing your PB used to draw a ghost line on itself with a delta stuck at zero. It now shows the lap alone.
Overlays: driving line and track map fixed on fourteen iRacing tracks The start/finish line was drawn in the wrong place on VIR, Miami, St Petersburg, The Bend, Coronado, Magny-Cours, Fuji, Sebring, the Nurburgring GP layout and both Mexico City layouts, throwing off the car dot and driving line. It corrects itself automatically next time you drive there.
Overlays: the default English spotter voice no longer jumps in volume Some of Ryan's spotter calls were noticeably louder than others; every call is now level, though a little quieter overall.
Improvements
Shakers: the effect cards no longer change your pedals Volume, Sensitivity and Frequency on the effect cards now only affect the bass shakers; pedals are set entirely in Pedal Setup, per sim. Your existing levels carry over automatically.
Shakers: wider Wheel Slip Sensitivity range The Sensitivity slider now moves where slip starts about three times as far, so it can tame a car that slides a lot.
Shakers: downshifts now feel different from upshifts A downshift now adds a lighter second pulse a moment later, like engine braking. Upshifts are unchanged.
Shakers: separate Sensitivity for the two AC EVO suspension cards Fast Suspension now has its own Sensitivity slider, independent of Slow Suspension.
Shakers: the ABS / Wheel Lock guide page says what iRacing can and cannot do It now explains that in iRacing the pulse follows the car's ABS only, since iRacing does not publish wheel speed.
Overlays: Performance Review shows your own data instead of a demo A machine with nothing saved now shows what you actually have instead of invented lap times.
Overlays: the default English spotter voice speaks a little quicker Ryan's spotter calls are about 10 percent faster; his other lines are unchanged.
v0.8.350
9 Sep 2026
Stable
New
Overlays: import your iRacing telemetry Performance Review can now read the telemetry files iRacing saves to disk, so laps you drove months ago get coaching, a personal best and a place on the community board. If you use Garage 61 or have telemetry logging on, the files are already there: Track Impulse Overlays offers to import them a few seconds after it opens, with an Import button in Performance Review whenever you want to add more. Imported laps are marked as such, and since iRacing's files do not record other cars, their traffic column reads unknown. If community sharing is on, your best imported lap for each car and track goes to the board too.
Overlays: ask iRacing to record telemetry for you A new Performance Review setting asks iRacing to record telemetry every time you drive, so future sessions can be imported without pressing Alt+L in the car. Off by default; Track Impulse never deletes the files.
Overlays: the spotter now tells you which side of a three wide you are on When two cars stack up on one side of you, the spotter used to just call one alongside. It now says "three wide, you're on the left" so you know which side has room. Recorded in every voice and language.
Fixed
Overlays: the spotter no longer insists a car is beside you after it has gone The spotter used to keep calling a car alongside even with a full car length of clear air, repeating reminders about someone who had already dropped away. It now works from the real gap, so it speaks when you are genuinely side by side and goes quiet as soon as you are not.
Overlays: the spotter no longer misses a callout that follows close behind another If a second car arrived moments after the first was called, the spotter sometimes said nothing about it. Every change is now announced.
Overlays: using an active reset no longer counts as a lightning fast sector Resetting to a saved point in iRacing cut a sector short but timed it as if you had driven the whole thing, so the Live Coach could congratulate you on a best that never happened. Sectors interrupted by a reset or a tow are now thrown away instead, for other cars too, so the Battle Bar and Delta Trace stop showing a false purple after someone gets towed.
Overlays: the Training setup card no longer opens while you are driving The card that asks which corner to train could appear mid-stint, sitting over the track and stealing your mouse clicks. It now waits until you are stopped in the pits or garage, and closes again if you head back out without answering. Alt+F10 still opens it anytime.
Overlays: the Wing dash info bands no longer stick out past the wings On the Wing dash design, the two angled info bands under the driver names ran past the edges of the wing panels. They are now cut cleanly at the wing outline, as intended.
Overlays: no more "best sector" praise on your first flying lap The Live Coach was comparing your first flying lap to your out-lap, so every sector looked like a best. It now ignores out-laps, pit road and off-track moments, waits for three clean laps before celebrating a best sector, and requires a real gain, not a hundredth.
Overlays: the chequered flag is no longer announced as "the race" in practice and qualifying The spoken chequered-flag alert had two wordings that assumed a race. Practice and qualifying now get called as a session, not a race.
Overlays: rivals no longer show a purple sector straight out of the pits On the Battle Bar, sector times that included pit road, or a sector a car was already partway through when it appeared, were being kept as best sectors. They are now ignored. iRacing only, the one sim where the overlay times sectors itself.
Overlays: iRacing heat, consolation and feature races now count as races Heat-format sessions, named things like "Heat 1", "Consolation" and "Feature", were not recognized as races by name. The race engineer and coach's race settings now apply to them too.
Overlays: on/off switches in the overlay window move smoothly again With no sim running, the on/off switches in the overlay list and settings paused after a click and then crawled across, taking over a second. They now move straight away and slide in a fifth of a second.
Improvements
Shakers: a clearer warning when your shaker device is also a Windows default device The setup wizards now also warn when your shaker device is your Windows default communications device, not just the default playback device, since Windows often assigns that role to a freshly plugged USB device without telling you and sims then fight Track Impulse for it. The warning now says plainly your sim must not use the shaker device for anything: main sound, LFE, spotter or voice chat.
Overlays: choose when the spotter should stay quiet The spotter's settings have a new When to speak section: it can stay silent below a speed you pick, in the pit lane, just after the green flag, and under caution, and you can adjust or turn off the still-alongside reminders. The radar keeps showing cars the whole time, including in the pits.
Overlays: jump straight to any other overlay's settings The settings screen now lists every overlay down the left side, grouped the same way as the main list. Click a name to jump straight to its settings instead of stepping through with the arrows; a green dot marks the ones you have switched on.
Overlays: the Session overlay's settings are all on one tab The Session overlay's field toggles and warnings used to sit on a separate Fields tab. They are now in General with everything else, so setup no longer means switching tabs.
Overlays: smoother animation Overlays now redraw on a steady 60-times-a-second clock instead of an uneven timer, so needles, the spotter radar, the track map and fades move evenly instead of stuttering.
Overlays: a refresh rate setting on every overlay Each overlay's settings now has a Refresh rate row: up to 60 fps for the Dash, Shift Light, Spotter and Track Map, lower steps for lists and slow panels. Higher looks smoother but uses more CPU alongside the game.
Overlays: the Community tab now shows that it is loading Opening the Community tab fetches the shared lap list from the server, which can take a few seconds. It now shows a progress bar and loading message instead of looking frozen.
v0.8.301
3 Sep 2026
Stable
New
Overlays: a race engineer on the radio, for iRacing and Le Mans Ultimate In the coach's voice, he keeps you informed during races: gaps and how they are trending, rivals pitting, your fuel and pit window, flags, penalties, damage, rain, time remaining, and your result at the flag. On ovals he adds caution advice. He only speaks when something changes, and never in the middle of a battle. Off by default, under Live Coach settings, Race Engineer. A Pro feature.
Overlays: two new voices, Ryan and Marcus Two much more natural sounding English voices for the spotter, the alerts, the race engineer and the coach. Ryan is the new default. The previous voices, Michael and Sarah, are retired, and anyone using them switches to Ryan automatically. All seven non-English voices have been re-recorded with native speakers, every voice speaks a little quicker, and Live Coach settings now let you pick the coach's voice.
Overlays: Drift Meter, a new overlay A gauge for how far sideways the car is, with your current run, peak angle, transitions and time held, plus a session strip carrying run count, average peak and best hold. It learns your own sustainable angle band per car after about twenty runs. Free for everyone, off by default. Exact angle on iRacing, Assetto Corsa and AC EVO, a close estimate on Le Mans Ultimate, rFactor 2, ACC and AC Rally.
Overlays: the coach now reads how the car is actually behaving It can tell you plainly when the front is washing wide, when the car is running sideways and what that costs, and when you are leaning on the ABS. The Coach tab gives a one-line balance verdict for the stint. It also understands corners that set up a straight, ranks the corners costing you the most time, and flags late downshifts and early upshifts. Needs sessions recorded from this version on.
Overlays: coaching for the mental side, the wet, and shift timing Occasional nudges for the mental side: settling you after a spin, forcing the pace, fading concentration, and when to bank a clean lap. On a wet track in iRacing or Le Mans Ultimate the coach swaps to a wet playbook. Braking advice now focuses on the release, dead time on neither pedal gets flagged, and the consistency finding watches turn-in and throttle pickup as well as braking.
Overlays: pick your training drills on the overlay The Training overlay opens a setup card on a new track and car with the recommended corners already ticked, changeable anytime with Alt+F10. On iRacing you can loop a single corner, resetting automatically a few seconds after it ends, in practice sessions. Right after a flagged corner the Live Coach can replay your inputs over the reference lap while you are on the straight.
Overlays: corner angle chip on the Live Coach An optional panel comparing your corner angle against a fast lap, switching to a sideways readout when the car slides. Off by default.
Overlays: widgets have many more settings Most widgets on the Widgets tab gain controls of their own. The Input Trace can show 2, 5 or 10 seconds and toggle each pedal, the Tachometer can hide readouts and trim the shift point, the G-Meter gets a trail and peak hold, and the Fuel Bar can show burn rate with its own warnings. Ten more widgets gain options too, and the dash layout editor now shows every setting a widget has.
Overlays: the dash battle strip now works in every sim In sims that do not send the cars around you, the strip shows your best lap against your last, or a rally stage's time and road remaining. A Battle strip section in dash settings is there if you would rather choose yourself.
A New Link button on the phone connect screen It invalidates the old link and QR code, so a phone that should not have it can no longer connect. The link otherwise stays the same across launches, so a saved bookmark keeps working.
Fixed
Shakers: audio device wizard fixes An ASIO driver that fails to start no longer stops the app from opening, and the wizard offers you another device. In multi-device setups each device now reports its own channel count, and devices that only run at 96 kHz or 88.2 kHz now work. Sound cards such as the Creative Sound Blaster Audigy Fx now get the WDM-KS option.
Shakers: the ABS card now works on Assetto Corsa EVO cars without ABS It now watches the wheel itself, so classics and cars with the aid switched off are covered too.
Shakers: turning an effect off no longer silences your pedals Effect cards now control your shakers only. Pedal Setup is the only place that switches your pedals.
Shakers: tidy-ups on the Shakers page Picking a shaker on the car diagram now updates the whole page, the tone boxes follow the shaker you pick, and typing in the Name box no longer triggers the curve or shaker shortcuts.
The phone link now uses your home network address On a PC running Tailscale, a VPN, Hyper-V, VirtualBox or WSL, the connect screen now picks your LAN address. A Network Connection option in Settings overrides it if you need to.
Overlays: live deltas now work in rFactor 2 and RaceRoom The Delta Trace overlay, projected lap time and dash all show your delta to your best and last lap in both sims.
Overlays: the spotter now calls cars alongside you at iRacing race starts In the first seconds of a race the spotter now warns of a car level with you: red on Radar and Disc, an outline on both Bars.
Overlays: the Battle Bar's coloured fills now line up with the cars Each fill stops exactly on its car's line, on the Battle Bar and on the dash battle strip.
Overlays: the wheel rotation question no longer opens off screen On sims that ask how far your wheel turns, the question now waits until the Overlays window is visible, and no window can open off screen anymore.
Overlays: the follow view no longer loses the road at the start/finish line On a circuit the road ahead now runs straight through to the corners beyond.
Overlays: voice pack lists follow the voice language straight away On Spotter, Alerts and Live Coach alike.
Improvements
Overlays: settings redesigned around the live preview The live preview sits across the top, the settings below it in one column with a section list on the left to jump around, and size, opacity, show-when, stream and screen position in their own strip on the right, the same on every overlay. Overlays with many settings start with an Essentials row that sets a sensible combination in one click.
Overlays: the stage map's follow view has been redesigned Proper dark asphalt with edge markings and your best run as a racing line down the middle, green on the throttle and red on the brakes. A bar across the top calls the corner ahead the way a co-driver would, with gear and corner speed along the bottom. Gear and speed now come from your best attempt at each corner rather than your best full run. Gear and speed are Pro; the map and the coloured road stay free.
Overlays: one look for every widget, and seven dash designs Every widget is now drawn the same way wherever it appears, and the old Classic and Graphite skins are gone in favour of the Apex look, so some widgets may come up slightly larger or smaller. The dash picker is now one row of seven: Apex, Apex Low, Fan, Blade, Pod, Wing and Halo. If you were using a retired design, your dash moves to the closest surviving one. The Flags widgets now draw the flag graphic, and the Info Bar on the five newer designs can be filled in from Edit layout.
Overlays: the suite and the Race Dash use less CPU Text and preview thumbnails reuse work between frames, and the dash layouts do noticeably less drawing per frame. Overlays also refresh at their full set rate on every sim, so needles and bars move more smoothly.
Overlays: the radar now shows every car to scale On the Radar and Disc spotter styles, every car including yours is the same car-shaped marker, scaled to the radar's range.
Overlays: the coach voice Test button plays a different line each press So you can hear how a voice sounds across different calls.
Shakers: all four pedal effects now have their own feel Wheel Slip, Engine and Gear Change join ABS with a feel tuned for pedal actuators: a slower slip shudder, engine pitch that climbs to redline, and a gear hit pitched for the actuators. Nothing on your shakers has changed.
Shakers: a locked wheel now feels different to ABS in Assetto Corsa EVO A lower, slower grinding texture instead of the ABS chatter, and locking a wheel no longer also triggers Wheel Slip.
v0.8.200
29 Aug 2026
Stable
New
Shakers: the engine effect stays strong at high revs in iRacing A new High RPM Lift slider on the Engine card, under Advanced, evens the engine rumble across the rev range so the top end carries the same weight as the midrange. It starts at 30 percent, so set your Engine volume to suit once you have it where you want it.
Overlays: widgets now tell you which sims they work in Pick a widget and a row of sim badges shows where it works fully, where it works in part, and where it does not. Hover any sim for a sentence on what you get there.
Overlays: seven more widgets An LED flag panel, a session clock, a lap timing panel, an overtake alert, proximity bars, and your lap times as a graph or a list. All are in the widget picker alongside the rest.
Overlays: set every voice at once A new Voice page in the overlays app sets the language, output device and volume for the spotter, the alerts and the coach together, instead of setting the same three things three times. A Test button speaks a line so you can hear the voice and check your speakers before you press Apply to all overlays. Each of the three keeps its own page, so you can still set one differently.
Fixed
Shakers: ABS on Simagic and Simsonn pedals Pedal actuators now run their own version of the ABS effect, tuned to how they move rather than to how a shaker moves. ABS on your shakers is unchanged, and the ABS / Wheel Lock slider still sets the level.
Overlays: the flag widgets in Euro Truck Simulator 2, BeamNG, F1, DiRT Rally 2.0 and EA Sports WRC Those games send no flag information at all, so an idle panel there read the same as a green flag session. All three flag widgets now say the reading is not available.
Overlays: the tyre widget in iRacing iRacing only reads your tyres when you come into the pits, so the widget now says the reading is not available instead of showing the last pit stop's temperatures while you drive. Le Mans Ultimate sends tyre readings continuously and is unaffected.
Improvements
Overlays: the Battle Gap bar now works in five sims Automobilista 2, rFactor 2 and RaceRoom join iRacing and Le Mans Ultimate. In the three new ones the gap is worked out from track position rather than measured, so it moves around a little more.
Overlays: the Delta bar now works in eight sims Vs best lap and vs last lap now use the delta Track Impulse works out from your own laps, so they run in Le Mans Ultimate, Automobilista 2, ACC, Assetto Corsa, AC EVO, rFactor 2 and RaceRoom as well as iRacing. Vs optimal and vs session best stay iRacing only.
Windows now names Track Impulse PTY LTD as the publisher Track Impulse Haptics, Track Impulse Overlays and the installer are all signed under the Track Impulse PTY LTD name, so Windows names the publisher instead of calling it unknown. SmartScreen can still prompt on a new release until that release has built up download history, so check the publisher line reads Track Impulse PTY LTD and carry on.
Half the download The installer has gone from about 70 MB to about 35 MB. Nothing has been removed: the voices, the seven added languages and every spoken line are all exactly as they were.
Overlays: voices now start at half volume A new install starts the spotter, the alerts and the coach at halfway rather than loud enough to sit on top of the engine. If you have already set your own levels, nothing changes.
v0.8.101
27 Aug 2026
Stable
New
Check for updates whenever you want Both apps now have a Check for updates button. It is also the only way back to a version you once pressed Skip on.
A full user manual, starting with first time setup Setup Guide now opens a complete manual on the website, on a walkthrough that takes you from a fresh install to feeling your first kerb. The rest covers every effect, every screen, and worked setups for rigs from one shaker to eight.
The phone companion, rebuilt Master volume is now one big dial you turn with your thumb, sized to be read from the couch. Every effect gets its own screen carrying the same volume, frequency and sensitivity you have on the PC.
Mute your whole rig from your phone One tap silences the shakers and the pedals together, and a second tap brings everything back exactly as it was.
Test an effect from your phone Hold the test button on any effect screen and you feel that effect, the same as holding Test on the PC.
The spotter, alerts and coach can speak your language German, French, Spanish, Italian, Portuguese, Japanese and Chinese as well as English. Pick it under Voice language on the Spotter, Alerts or Coach overlay, separately from the app's own language.
A Menu button, and every screen explained before you open it The row of buttons across the top is now a single Menu button, with a plain sentence next to each screen saying what it is for. Screens open inside the app instead of a window covering everything.
Shakers: one page for your whole rig Setting up a shaker used to mean two windows that described the same thing, both drawing sixteen rows whether you owned sixteen shakers or two. There is now a single Shakers page listing only the shakers you actually have, one row each, with everything about the selected one on the right: what it is plugged into, which wheels feed it, what it feels, how loud it is, where it sits, and how it is corrected. Zone Setup and Effect Routing are untouched and still work exactly as before.
Draw your own rig and place your shakers on it Click an output to make it buzz, drag it onto a top-down picture of your rig, and drop it where you feel it. The map then doubles as a picker: click a shaker on it to select that one and hear it on its own.
Console view: the whole rig at once A mixing desk view with one strip per shaker: its socket, every effect feeding it in its own colour, a fader, a live meter, and whether that shaker still has headroom or is being turned down to fit.
A walkthrough of the Shakers page, the first time you open it The page dims and lights up one part at a time with a short explanation beside it, pointing at the real page rather than a picture of one. Skip leaves at any point, and Setup guide in the top right corner brings it back whenever you want it.
Hover anything on the Shakers page to find out what it does
Correction for the shaker itself Most shakers are loud at one particular frequency. Pick your shaker from the list and Track Impulse places a starting correction at the frequency that model resonates at, then you set how deep it goes by feel. It is stored with your hardware, so loading a shared profile never overwrites it.
Feel checks Short loops of what an effect does when it is really happening, so you can sit still and turn a knob until it feels right instead of driving and trying to remember afterwards. Run one on a single shaker, or on the whole rig at once from the console view.
Character and tone on every effect Each effect's Advanced Settings now has Drive, Texture and Punch, plus three tone bands. Drive squashes the peaks so a small hit still reads as a hit, Texture blends grit under the tone, and Punch sharpens the first moments of a hit so it cracks instead of swelling.
Pedals now have their own screen Switching each pedal on, its volume, its test button and which effects reach it used to be spread across two places. They are now one Pedal Setup screen.
Simsonn haptic pedals now supported Plug the control box in and your pedals appear on the Pedal Setup screen like any other set. Works with VAM, VAM Neo and VAM Pro motors.
RaceRoom support All seven effects, including a per-wheel kerb effect that fires only when a tyre is actually on a rumble strip. The overlays work too, and nothing needs setting up in the game.
Choose what the coach talks to you about The Coach overlay's settings now group everything it coaches on under seven headings, from braking and entry through to steering and consistency. Switch off a whole heading, or any single tip under it, so you can keep "braking too early" while dropping "not braking hard enough". Performance Review still reports everything it finds, whatever you switch off here.
Tell the coach how much to say A new slider sets how much the coach talks. Your corners are ranked by what each one costs you, and the slider decides how far down that list it goes: at the low end you only hear about your worst corner, at the high end you hear about anything big enough to be real. A panel underneath shows what your setting works out at on the laps you have just driven.
The coach now shows where your time goes, habit by habit The Coach tab opens with a skill budget: what each driving habit costs you across the lap, how many corners it shows up in, whether it is shrinking or growing, and your lap time if you fixed that one habit alone.
Practise one corner at a time with the new Training overlay Every habit has a PRACTISE button that loads a drill for your costliest corner: one target, a pass or miss after every attempt, and a streak that carries over between sessions. The coach goes quiet while a drill is running.
See what following other cars costs you The Sectors page now compares your pace in clean air against your pace stuck in traffic: the lap time difference, the total time lost over the session, and where it hurt most.
A balance readout on the Live Coach A new chip shows whether the car is pushing wide or stepping out, live. When the same end keeps locking first it also suggests which way to move your brake bias, as a direction only.
Oval sessions get their own coaching report On an oval the Coach tab reports by run instead of by corner: how tight your entry line is lap after lap, your lift and time back to full throttle, your lap times against the tyre wear curve, and clean air against dirty air.
The coach now remembers your best-ever time through every corner Your own fastest time through each corner, across everything you have ever driven there, now sits alongside the comparison lap. The end-of-stint card points out the corner you are furthest off your own best.
The coach now spots a wandering brake point If your braking point at a corner moves around from lap to lap, the review coach says so and tells you how far, so you can pick a fixed marker.
The coach now catches fast corners driven like slow ones Pinching the car to a sharp minimum speed where the comparison lap rolls through carrying speed is its own mistake. The review coach now recognises it and says which way to fix it.
Fixed
Track Impulse Overlays opens normally again after updating from v0.8.100 This update installs the files the spotter and coach voices need, so the overlays app launches straight away.
The phone now shows only the effects your sim has
Online features now work behind a proxy Signing in, lap sharing and the Twitch connection could all fail on a company, school or VPN network even though your browser worked. Track Impulse now uses the same connection settings as Windows and your browser.
Overlays and Performance Review are now sharp on a scaled screen Text and lines looked fuzzy on any monitor not set to 100% scaling in Windows. Your overlay positions are carried over the first time this version opens them, including every saved layout profile.
The live coach always has a lap to compare you against If its first choice of comparison lap turns out to be unusable, it now falls back to one it can use and keeps coaching.
Settings now save reliably in every case Settings could be lost if the drive was full, if Windows restarted with the overlays open, or if you switched the interface language. All three are fixed, and if a save ever does fail the bar along the bottom now tells you instead of failing silently.
An overlay left off the screen now comes back Your saved position is untouched, so when the screen returns the overlay goes back exactly where you put it.
The track map's road no longer looks broken in Demo mode
Tidier edges on the Corner Fan and Blade dashes The Corner Fan's dial now finishes level with the bar, and lap time panels stay inside their own space on every race dash.
A faulty shared lap no longer blocks the community comparison
Test buttons now respect Mute Pressing Test while muted switches Mute off so you always get sound, and Mute silences a tone that is already playing.
A shaker device that stops responding no longer takes the app down If an audio device hangs or is unplugged, closing Track Impulse is now safe, and the device goes quiet instead of holding its last split-second of vibration as a continuous buzz.
Improvements
The engine test now revs up instead of holding one note It plays revs climbing to the limiter, the short gap where the gear goes in, then a second pull, so you can tell at once whether your engine setting is doing anything.
Cleaner scrolling in the overlays app The overlay list and the settings pages now show a small pulsing arrow at the top or bottom edge whenever there is more to see, with the list fading out beneath it. Click an arrow to move a step, or keep using the scroll wheel as before.
New English spotter and coach voices Both re-recorded. They read the longer coaching lines far more naturally than the old ones.
Voice recordings take up a fraction of the space All eight languages together are now smaller than English alone used to be.
Channel Routing is now called Effect Routing The screen is a grid of effects against zones, so it is now named after what you actually choose on it. Nothing about how it works has changed.
Most sims are no longer labelled Experimental ETS2 / ATS, F1, DiRT Rally 2.0 and EA Sports WRC have dropped the Experimental tag. Only rFactor 2 still carries it.
More room in the Blade dash's four panels The bar is a little taller so the panels can show a proper gauge. The dash is slightly taller overall, so you may want to nudge it back into place.
The Blade dash's colour now comes off the top corners Green on the side of the car ahead, red on the side of the car behind, washing down and inward across the whole dash.
A new personal best tonight becomes the coach's target in your next session The comparison lap is re-checked between sessions. It still never changes while you are out on track.
The coach prefers a comparison lap from similar track conditions A lap set in a similar track state now wins over a faster lap from very different conditions, and the pace chip marks it with a star when only a mismatched lap exists.
Performance Review tells you how old and how comparable the reference is
v0.8.002
23 Aug 2026
Stable
Fixed
Overlays update smoothly while you drive With a sim running, the overlays now keep up with every update instead of sometimes refreshing only every second or two.
The track map's follow view was blank in Demo mode Turning on Follow the car with no sim running showed "No stage map" instead of a road, so there was no way to set the panel up before driving. Demo mode now drives a real lap of the demo circuit, with the road ahead coloured by the pedals, a braking marker and the corner readout all working.
v0.8.001
22 Aug 2026
Stable
New
Five new dash designs The Dash overlay picks up five more layouts alongside the existing ones. Fan is a quarter rev counter that radiates out of a screen corner, and you choose which of the four corners it sits in. Blade is one slim bar with a half dome rev counter rising out of the middle. Pod is the widest, a long rounded body with a full dial hanging off one end and an inputs graph inside it. Wing puts the dial in the centre with two raked panels either side carrying the full name, gap and lap of the cars ahead and behind. Halo is the narrowest and tallest, turning the battle into a ring around the dial. Each one shows the cars ahead and behind, the session conditions and your revs, gear and speed, and each has switches to turn off any section you do not want. The row of readouts along the bottom is yours to set up: pick any six values for it, or switch the whole row off.
Track Strip: the whole field on one line A new overlay that lays every car in the session out along a flat strip, each one sitting at its point around the lap, so you can see where the traffic is without a circuit map taking up screen space. Your car is the marked diamond, the cars either side of you carry their live gap in seconds, the sectors are shaded, and your pit box is marked on the lap. Cars can be coloured by class, or you can hide other classes entirely.
A live stage map for rally The Track Map overlay now draws the road ahead on a rally stage: the map zooms in on your car and turns so the road you are driving points up, with a bar down the right showing how far through the stage you are. It works on a stage you have never driven, because the road is drawn as you go and remembered for the next attempt. There is a slider for how much road you want to see ahead. EA Sports WRC only for now.
The coach catches four more braking mistakes The Performance Review coach now spots stabbing at the brake while releasing it, staying on the brake too deep past turn-in, braking twice for one corner, and snapping the steering on at turn-in. Each one gets its own plain-English advice in the review, on the live chip and in the spoken tips, and the coach names the one cause instead of listing every symptom, so a corner never scolds you three ways for the same mistake. These work on sessions you have already recorded.
The coach now gives credit where it is due The voice can praise what you did well: a good apex, a strong exit, a clean brake release, your best sector of the session, a corner you have nailed lap after lap, and how far up you are on the lap you just did. Praise is kept rare on purpose, at most one line per lap and never near a corrective tip, so a compliment still means something.
Live Coach sections as their own widgets The coach's pace, pedals, corner map and braking countdown are now four separate widgets you can place anywhere on screen at any size, instead of only as one strip of chips. They work whether or not the Live Coach overlay itself is switched on, and adding one never makes the coach start talking. iRacing and Le Mans Ultimate, like the rest of the coach.
A follow view for the coach's corner map The little map beside the Live Coach can now lock itself to your car, so the road turns around you and a right-hander bends right. You sit near the bottom as a white arrow, the road ahead is coloured by how clean each corner is, a red line marks where your reference lap got on the brakes, and the header counts down the metres to the next corner. Pick it under Map style; the flat map stays the default.
The Overlays app can set up your games by itself F1, DiRT Rally 2.0, EA Sports WRC and BeamNG each need a settings file on your PC changed before they send anything, and until now only the main Track Impulse app could do that. The Overlays app now offers to do it when it sees the game running with nothing arriving, and there are buttons for all four under Game setup in its settings. Nothing is written without you pressing the button.
The Twitch bot can answer your viewers in their own language Chat settings now has a Bot reply language, so TIbot answers the chat commands in any of the seven languages Track Impulse speaks, set separately from the language you use the app in. Car, track and driver names always stay as the sim spells them.
Battle Bar: a battle trend row An optional row under the Battle Bar graphs how the gap on each side has moved over your recent laps, so you can see whether a fight is coming to you or slipping away. It also flashes the moment the rival on either side enters the pit lane. Off by default, in the Battle Bar settings.
Battle Bar: a pit exit predictor Another optional Battle Bar row that answers "where do I come out if I stop now": your projected position at pit exit, how many cars get past, and who you would be racing when you rejoin. It appears by itself near a planned stop or when you enter the pit lane. Off by default, in the Battle Bar settings.
Current lap time, wherever you want it You can now show the running clock on the lap you are driving, anywhere a data field goes: an overlay's header or footer strip, a dash cell, or a cell on your own panel. On the rally titles it counts time into the stage.
Bigger rev dial on the Pod dash The Pod race dash can draw its rev dial at 100%, 125%, 150% or 175%, set from Tacho size in the Dashboard settings. The dial grows to the left, so nothing else moves. New setups start at 125%.
Stage names in EA Sports WRC Stages now show their real name, the route and the rally they belong to.
Guide button in the Overlays app A new Guide button in the top bar opens the online user guide in your browser.
Fixed
Defaults wiped your language and lap sharing settings Pressing Defaults in the Overlays app also reset your language, your community lap sharing choice, your always on top setting and your two shortcut keys. It now resets your overlays and their layout only.
Clean laps held up in traffic were never shared Automatic sharing skipped any lap that spent much of its time behind another car, even when the lap itself was clean. A clean lap is now shared whatever the traffic was like.
A slow shared lap could block every faster one Where the only shared lap for a car and track was a slow one, quicker laps after it were turned away as too good to be true. Any clean lap is now accepted.
Overlay labels sat in the wrong place in other languages On several overlays a few labels were placed using the width of the English word, so the text could sit off-centre or run into the number beside it.
Sliders in an effect's Advanced settings did not follow the mouse Dragging Decay, Downshift Boost, RPM Sensitivity, Coach Cue or Cylinder Jitter moved the handle away from the cursor, and the value maxed out before the end of the row. Both are fixed.
Stream buttons ran off the edge of an overlay's settings The Copy browser URL button sat partly outside the panel. Both buttons now share the panel width, and labels shrink to fit in longer languages.
Improvements
The Performance overlay is now Performance Data It has been cut back to the numbers you cannot get anywhere else while driving: your sprint times (0 to 60, 0 to 100, quarter mile, trap speed, reaction and top speed, with your personal bests under them) and the hardest cornering, braking and acceleration of the stint alongside its top speed. The delta bar, G circle, corner table, input efficiency, lap stats, class best and rolling telemetry trace have gone, because the Performance Review window already shows all of that in far more detail once you are out of the car. The panel is much smaller as a result, so a fresh one starts at its new size, while one you have already placed keeps the size and position you gave it until you press Reset in its settings. Recording your stints for Performance Review is unchanged and still runs whether the panel is on screen or not.
The spotter and spoken alerts no longer repeat themselves word for word Every spotter call now has a few phrasings of the same call, so you might hear "Car on the left" or "Watch your left" instead of the identical clip every time, and a long side by side stops sounding like a stuck tape. Most spoken alerts get four or five phrasings too. The meaning never changes, and both voices, Michael and Sarah, get the full set.
The overlays now speak your language nearly everywhere About 1,100 more pieces of text are translated across all six languages, including every overlay's description, the alerts and what each one means, the session state, the dates and guided tour in Performance Review, and the option lists throughout. Names stay in English on purpose: Battle Bar is Battle Bar in every language, and so are the widget, style and sim names.
Data fields have proper names when you pick them Every field in the pickers now reads as a full name, so the row that said "d Best" says "Delta to best lap" and "Air/Trk" says "Air and track temperature", and the list is searchable by the words you would actually type. The short labels printed on the overlays themselves are unchanged, because a dash cell has no room for a sentence.
More widgets to choose from in the Dash layout editor Fourteen more widgets are available for the dash slots, including the coach map, pace and pedals, the braking bar, lap timing, the session clock, the laptime graph and log, proximity bars, the overtake alert, the tire monitor, the digital flag panel and two more rev counter faces. They are sorted into Visual, Bar and Cell tabs, and every design now offers the same full list in every slot.
One Info Bar, set up the same way on every dash design The strip of readouts along the bottom of the dash is now called the Info Bar everywhere, with a switch to turn it on or off and six pickers for what it shows. It used to be named three different ways, and on the newest designs there was no way to change it at all. Classic and Slots keep their readouts as before, because their bottom row is part of the cluster's artwork.
Each coach map picks its own style Every coach map you place now carries its own choice of Corners ahead or Follow the car, so you can run one of each. The Map style setting in the Live Coach overlay now only sets the small map beside the coach chip.
Overlays start ready to race on a fresh install A first install now switches on a ready-made set of overlays: the Pod dashboard, the Relative, the class Standings, the Fuel card, the Battle Bar, the radar Spotter with voice callouts, the Live Coach with spoken tips, and Alerts with spoken warnings, all with tuned styles and options. If you already run the app, nothing changes; your own settings always win.
Overlays now always wear the Track Impulse look The overlay colour scheme picker is gone, and every overlay and the control panel are fixed to the red Track Impulse look, which is what they were drawn for. Nothing else about your overlays changes.
Tidier top bar in the Overlays app The Demo, Guide, Settings and Layout buttons now sit together in one group on the right, all the same size.
A note on why an OBS source can look empty An overlay's Stream settings now explains that the browser page and mirror window stay blank until that overlay is on screen, and what to press to see it with no sim running.
Cleaner colour changes on the Performance Review track map Where the coloured line switches between braking, coasting and throttle, the joint now curves the way the car is travelling.