Track Impulse runs 10 overlays in Assetto Corsa Competizione, plus up to 12 build-your-own widgets: a full dashboard, a shift light, the relative, standings, a fuel calculator, session info, a delta trace, a race recap card, Twitch and YouTube chat, and a live haptics HUD. Transparent, draggable panels over the sim. No SimHub, no plugin folder, nothing to assemble. Free during beta.
Ten overlays run in ACC, plus up to 12 build-your-own widgets. Seven do not, because ACC's shared memory does not publish what they need. Below is the straight answer, panel by panel. I would rather you knew before you installed than found an empty box on your screen mid-stint.
An overlay ACC cannot feed is simply off, and says Not available on this sim if you switch it on anyway. Where ACC publishes nothing for a single field, that field reads N/A rather than a made-up number. You are never left guessing whether it is the sim or the app. The full ten-sim matrix lives on the overlays page.
The dashboard overlay is a full sim racing instrument cluster in a single panel. A 270 degree tachometer with gear, speed and rpm sits in the centre, steering and a live 5 second input trace on the left, a telemetry grid with throttle, brake and clutch bars and a G-force dial on the right. ACC feeds the cells GT3 drivers actually watch: traction control, brake bias, track wetness and rain. The whole cluster scales from one size slider, and a cell the sim cannot fill simply hides.
The relative lists the cars immediately ahead and behind you on track, ordered by interval in seconds rather than race position. It is the panel you glance at to know who is closing, who you are about to be lapped by, and whether the car behind is quicker than the gap suggests. In a 60 minute ACC GT3 race that single glance is the difference between a clean overtake and a drive through.
The car column carries the real manufacturer badge, not a truncated name, so you read the field by shape. The badge lights up the moment that car comes within a second of you, and the interval turns red inside half a second. Every column can be toggled and reordered. ACC publishes no iRating, safety rating or strength of field, so those columns simply are not there.
The standings overlay shows where you sit in your own class, sorted by class position with the leader at the top. In a mixed GT3 and GT4 grid it splits the field into class blocks, so a GT4 driver is never buried under eight GT3 cars. Each row gives position, car number, driver name, gap to the class leader, best lap, manufacturer badge and last lap.
Your row stays pinned in view even when the order runs deeper than the panel, and the class-fastest lap is highlighted. Set it to show only while you are in the car, or leave it up in the garage between stints.
The fuel calculator learns your per-lap burn rate over a few clean laps, then shows litres in tank, a pit window countdown in laps or minutes, and exactly how much to add at the next stop. The pit call, your lap and the fuel margin stay pinned in the footer. Four layouts, from a compact strip to the full card.
ACC endurance racing is a fuel game before it is a pace game. This is the panel that stops you splashing two litres more than you need and losing three seconds in the pit box, and it needs no spreadsheet and no SimHub plugin.
A standalone upshift indicator you place anywhere on screen, right in your sightline. It fills green, then amber, then red, and flashes blue at the optimal upshift point, following the shift rpm ACC reports for the car you are driving, or the redline trimmed by up to 500 rpm where a car does not expose it.
Pick the look that reads fastest for you: five styles, from a simple block, bar, ring or meter to the round Apex dial above, each with an optional gear digit. It sits independent of every other panel, so it never competes with the rest of your layout.
ACC races on a live weather model, and the session strip is where you read it. Air and track temperature, rain chance, track wetness, time remaining and the live flag state, all in one panel. Five numbers you would otherwise be pulling up ACC's own MFD for while braking into Eau Rouge.
Wetness is the one that matters most here. Watching it climb tells you a wet tyre stop is coming several laps before the track actually looks wet.
This is the one overlay no rival can match. Because it reads straight from Track Impulse, the strip shows a live level for each of your eight bass shaker effects at the same instant your shakers fire them, with the master level alongside. Road vibration, slow suspension, kerb, engine, ABS lock, gear change, wheel slip and native kerb, each with its own meter.
It is the fastest way to tune your effects in ACC: drive a few laps at Spa and see at a glance whether ABS is firing under braking for Les Combes, whether suspension is saturating over the Eau Rouge compression, or whether an effect you thought was on is sitting flat. Pair it with the per-effect controls on the effects page and you tune by eye as well as by feel.
Every overlay app can put your chat on screen. Track Impulse also ships an interactive bot: viewers type a command and it answers in chat from the same live telemetry the overlays use, within a second or two. In ACC that covers commands like !fuel, !lap, !gap, !weather, !car and !track. Wear a heart rate monitor and !hr lets chat check your pulse three wide into Turn 1 at Monza.
The chat panel itself merges Twitch and YouTube into one read-only feed over the sim, with a Featured card to pin a message on screen. Standalone chat bots exist, but they are a second app to install and run. Here the bot lives inside the overlays: one install, next to your relative and fuel card.
Not every panel needs a full section. These three also run in Assetto Corsa Competizione, and every one of them toggles on and off on its own, so a minimal HUD stays minimal.
A continuous delta graph against your best or last lap, in full or compact height. You see time gained and lost as you drive, not just at the line.
A shareable post-race card with your finish, positions gained and best lap, exported as an image for Discord or your league thread.
Build your own panels: text readouts of any data field, visual gauges, delta and fuel bars, a live heart rate readout. Twelve slots.
Drag any panel into position, then press F6 to lock the layout so nothing moves once you are racing.
Tune background colour, opacity and content opacity per panel. Nearly invisible until needed, or solid enough to read at a glance.
Wide horizontal layouts that suit the top or bottom edge of an ultrawide or standard display, out of your sightline.
Track Impulse is a low-latency bass shaker engine with an overlay suite attached, not the other way around. Telemetry reaches the shaker in as low as 2ms end to end. Measured head to head against SimHub in iRacing on the same rig, Track Impulse delivered 8ms against SimHub's 137ms. That is the difference between feeling the kerb and feeling a memory of it.
No other overlay app does this. RaceLab, iOverlay, irDashies and Edge are overlays only. SimHub drives shakers but is the tool the 137ms figure came from. Track Impulse is one install for your ACC overlays and your tactile feedback, and the haptics HUD above exists precisely because both halves are the same program. It works with any sound card, and if you never plug in a bass shaker the haptic engine simply sits idle.
Most of the well-known iRacing overlay apps do not run in ACC at all. iOverlay, irDashies and Edge are iRacing only, which leaves RaceLab, SimHub and Track Impulse as the real choices for Assetto Corsa Competizione. Every Track Impulse overlay is free during beta.
Prices and features checked from each vendor's own site or repository in July 2026. Free tiers and paid plans change, so confirm at the source before you buy. Cells marked Not listed could not be confirmed from the vendor's site. iOverlay, irDashies and Edge are good iRacing tools; they simply do not read ACC. SimHub also drives bass shakers, so the difference there is latency and the live haptics HUD, not haptics on their own.
There is no plugin folder, no dashboard to assemble and nothing to copy into your ACC install. From download to a working HUD is a few minutes.
Run the installer and tick the overlays component during setup. The overlays are free during beta whether or not you use the bass shaker side of the app.
The app detects Assetto Corsa Competizione and switches to it automatically. Turn on the relative, standings, fuel calculator, dashboard or any of the other panels from one tabbed Settings window. Outside a supported sim the overlays stay hidden.
Every panel is draggable and resizable. Put the relative where your eyes already go, the fuel card out of your sightline, then press F6 to lock the layout. The overlays guide covers every setting on every panel.
Install Track Impulse, tick the overlays during setup, and your ACC HUD is on screen for the next race. Ten panels, 12 custom widgets, plus low-latency bass shaker haptics from the same app. Free during beta. No credit card.