Track Impulse Overlays

The iRacing Fuel Calculator.
The Maths, Done For You.

The Track Impulse fuel calculator is a free iRacing fuel calculator overlay. It learns your per-lap burn over 5 clean laps by default, then shows litres in tank, a pit window countdown in laps or minutes, and exactly how much to add at the next stop with your margin. No SimHub plugin, no spreadsheet, no guessing the last splash. Part of the Track Impulse overlay suite, free during beta, and it runs in nine sims.

Learned burn rate Pit window countdown 9 sims Free during beta No SimHub
Live in-browser preview
How it works

How the iRacing Fuel Calculator Works:
Learned From Your Own Laps.

The overlay reads fuel level straight from live telemetry, then does the arithmetic you would otherwise do on a phone between corners. It measures how much fuel each lap actually costs you, averages the clean ones, and turns that into laps left in the tank, a pit window, and a single number for the stop: how many litres to add. Nothing is typed in. Nothing is guessed.

Watch the card below run a stint. The tank drains, the bar falls with it, the pit window closes and the add-at-pit figure climbs. That is the whole loop, and it updates once a lap as each new clean lap lands.

Mockup · matches the real overlay
01 · Learning

For the first few laps the card reads LEARNING. It needs real laps of your car, your track and your driving before it will quote a burn rate. Tank level still shows from lap one.

02 · Burn rate learned

Once enough clean laps are in, the rolling average settles and the card starts answering. Pit laps are thrown out of the average, so a fuel stop never poisons the number.

03 · Pit window

The card counts down the whole laps your tank still covers, with your safety buffer held back. In a timed race it also gives you the same window in minutes.

04 · Add at pit

The green figure is the answer to the only question that matters on the approach: how many litres to put in. Deficit plus your buffer, rounded up to a whole litre.

The maths

Fuel Strategy Maths:
Burn Rate, Pit Window, Margin.

Four numbers do all the work. Burn rate is litres per lap, averaged over your clean laps. Laps in tank is fuel divided by burn. Fuel to finish is laps left multiplied by burn. Margin is what is left over when you subtract one from the other. Every other figure on the card is derived from those.

How the burn rate is learned

Every time you cross the line the overlay records how much fuel that lap cost, which is simply the tank level at the start of the lap minus the tank level at the end. Those laps go into a rolling window, and the card averages them. The window is yours to set, from 3 to 10 laps, 5 by default. A short window reacts fast when you start lifting and coasting. A long window is steadier over a stint where traffic keeps changing your pace.

Not every lap counts. A lap where you pitted is discarded, because refuelling makes the lap look like it burned nothing. A lap with an implausible burn is discarded too. Until enough clean laps have landed, the card says LEARNING rather than showing a number it does not trust yet. That is deliberate: a fuel figure you cannot rely on is worse than no fuel figure.

How the pit window is computed

Laps in the tank is fuel divided by burn rate. The pit window is the whole-lap version of that, with your safety buffer held back so the countdown reaching zero means you are starting to eat the buffer, not running dry. In a lap race, laps left comes straight from the sim. In a timed race there is no lap count, so the card divides the time remaining by your average lap time and rounds up, then adds a lap for the one you are on when the clock stops. That is why a timed race shows a tilde: ~36 min is an estimate built on your own pace, and it sharpens as the stint goes on.

What margin means

Margin is tank minus fuel to finish. A positive margin means you can reach the flag on what you have. A negative margin, shown in red, is the deficit: that many litres short. The add-at-pit figure is that deficit plus your buffer, rounded up, because fuel rigs deal in whole litres and nobody wants to be a tenth short on the last lap. The buffer defaults to 1.0 litre and you can raise it if you run a rig where the last splash matters.

The card turns all of that into one badge so you do not have to read the numbers under pressure: SAFE, MARGINAL, SHORT, or LEARNING while it is still gathering laps.

Field
What it is
Fuel
Litres currently in the tank, straight from telemetry, with a live bar against tank capacity.
Per-lap burn
Rolling average litres per lap over your clean laps. Window adjustable from 3 to 10 laps, 5 by default.
Laps in tank
Fuel divided by per-lap burn. The number of laps you can still complete on what is on board.
Pit in
Whole laps until the stop, with your buffer held back. Also given in minutes in a timed race.
Margin
Tank minus fuel to finish. Positive means you make it. Negative, in red, is the deficit in litres.
Add at pit
The deficit plus your safety buffer, rounded up to a whole litre. The number you dial into the pit box.
Status badge
SAFE, MARGINAL or SHORT, or LEARNING while the burn average is still filling.
Sparkline
A bar per lap showing what each lap actually burned, so an outlier is visible at a glance.
Save fuel and the maths follows you

Start lifting and coasting and your burn rate drops within a lap or two, which pushes the pit window out and shrinks the add-at-pit figure in front of you. With a short averaging window you can watch a fuel-save experiment pay off in real time instead of finding out at the stop.

Five styles

Five Fuel Overlay Styles:
Strip to Full Card.

One calculator, five ways to draw it. Pick the style in the overlay settings, then drag the panel wherever your eyes already go. The maths is identical in all five. What changes is how much of it is on screen at once. Every display block except tank level can be toggled off, so you can cut a style down further.

Compact strip · same telemetry, less screen
Style
What you see
Best for
Compact
A single strip: litres, pit window and add-at-pit, with a slim tank bar. Nothing else on screen.
Minimal HUDs and sprint races
Classic
The standard card: tank and bar, per-lap burn, laps left, margin and the add-at-pit box, with the status badge.
Most drivers, most of the time
Full data
Everything at once, including the per-lap sparkline with its litre axis so you can see each lap's burn.
Endurance stints and fuel saving
Pit planner
Built around the stop: the pit lap, the countdown and the exact litres to add, with the rest pushed down.
Strategy races with a planned stop
Tank vs race
What is in the tank set against what the rest of the race needs, so the deficit or surplus is the headline.
Deciding early whether you can go the distance

Every panel is draggable and freely resizable, and the fuel card is a natural fit along the top or bottom edge of the display where it stays out of your sightline. The overlays guide lists every setting, including the averaging window and the safety buffer.

Sim support

Fuel Calculator Sim Support:
Nine Sims, One App.

The fuel calculator runs in nine of the ten sims Track Impulse supports. Anything that publishes a fuel level gets the full calculator. The one exception is BeamNG.drive, which does not feed it. The app detects which sim you are running and switches on its own, and outside a supported sim the overlays stay hidden.

iRacing
Supported
Le Mans Ultimate
Supported
Assetto Corsa Competizione
Supported
Assetto Corsa
Supported
Assetto Corsa EVO
Supported
Assetto Corsa Rally
Supported
Automobilista 2
Supported
Euro Truck Simulator 2
Supported
F1 25
Supported
BeamNG.drive
Not supported

Where a sim publishes nothing for a field, the panel reads N/A rather than inventing a number. Where an overlay cannot run in a sim at all, it says so on screen. You are never left wondering whether the gap is the sim or the app. The full per-sim support table covers every overlay in every sim.

How it compares

Which iRacing Fuel Calculator
Is Actually Free?

Compared with RaceLab, iOverlay, irDashies, Edge and SimHub, Track Impulse gives you the fuel calculator free during beta, in nine sims, alongside a full overlay suite and a bass shaker engine in the same install. RaceLab puts its fuel calculator behind Pro. iOverlay, irDashies and Edge are free but iRacing only. SimHub gets there through community dashboards you assemble yourself.

Fuel calculator
Track Impulse
RaceLab
iOverlay
irDashies
Edge
SimHub
Price
Free during beta
Pro only, $4.90/mo
Free
Free, open source
Free
Community dashboards
Works in
9 sims
8 sims
iRacing only
iRacing only
iRacing only
100+ sims
Styles
5, strip to full card
Not listed
Not listed
Single widget
Not listed
Varies by dashboard
Full overlay suite included
Yes, every overlay free
Free tier limited
Free tier limited
Yes
Yes
Yes, DIY
Built-in bass shaker engine
Yes, as low as 2ms
No
No
No
No
Yes, 137ms measured
Setup
Ready to use
Ready to use
Ready to use
Ready to use
Ready to use
Assemble dashboards

Prices and features checked from each vendor's own site or repository in July 2026. Free tiers and paid plans change, so confirm at the source before you buy. Cells marked Not listed could not be confirmed from the vendor's site. irDashies and Edge are free and worth a look if all you want is an iRacing-only fuel widget. The 8ms against SimHub's 137ms is our own head-to-head measurement in iRacing on the same rig, described in the latency breakdown.

Setup

Set Up the iRacing Fuel Calculator
in Three Steps.

The fuel calculator is part of the Track Impulse overlay suite. There is no plugin folder, no dashboard to build and nothing to type in. From download to a working calculator is a few minutes.

Install Track Impulse and tick the overlays

Run the installer and tick the overlays component during setup. The overlays are free during beta, whether or not you use the bass shaker side of the app.

Pick a layout and set your window

Open the fuel overlay's settings and choose your layout. Set the averaging window anywhere from 3 to 10 laps and the add-at-pit buffer in litres. The defaults, 5 laps and 1.0 litre, suit most racing.

Drive five clean laps

The card reads LEARNING until it has real laps to average. Drive a handful without pitting and the burn rate, pit window and add-at-pit figure all come alive. The overlays guide covers every setting in detail.

One install, both jobs

The Same Download Drives
Your Bass Shakers.

The fuel calculator ships inside Track Impulse, next to the rest of the overlay suite and a low-latency haptic engine. That means one install gives you the fuel maths, an iRacing radar, a relative, standings and a dashboard, plus telemetry to bass shaker in as low as 2ms. Measured head to head in iRacing on the same rig, that path runs at 8ms against SimHub's 137ms.

No rival overlay app does both. RaceLab, iOverlay, irDashies and Edge draw overlays and stop there. SimHub drives bass shakers but is the 137ms side of that measurement, and its overlays are dashboards you assemble yourself. Here the same telemetry that tells you when to pit is also feeding your seat through a per-corner effect engine.

The haptics are optional

If you never plug in a bass shaker, the fuel calculator and every other overlay work exactly the same. Nothing about the overlays depends on having hardware bolted to your rig.

FAQ

iRacing Fuel Calculator:
Common Questions.

Is the Track Impulse fuel calculator free?
Yes. The fuel calculator is free during beta, along with every other overlay. Tick the overlays component during setup and they run alongside the haptic engine, or on their own if you do not use bass shakers.
Does iRacing have a built-in fuel calculator?
Only partly. iRacing's black box shows fuel level and gives you a fuel-per-lap figure, and the pit box lets you dial in an amount. What it does not do is watch your clean laps, hold back a safety buffer and hand you a single add-at-pit number with a pit window attached. That is the gap this overlay fills.
How many laps before it knows my burn rate?
By default it averages your last 5 clean laps, and you can set the window anywhere from 3 to 10. Until enough clean laps have landed the card reads LEARNING instead of quoting a number. Pit laps are excluded, so refuelling never drags the average down.
Which sims does the fuel calculator work in?
Nine: iRacing, Le Mans Ultimate, ACC, Assetto Corsa, AC EVO, AC Rally, Automobilista 2, Euro Truck Simulator 2 and F1 25. The only sim it does not run in is BeamNG.drive. The app switches automatically when it detects the sim you are running.
Do I need SimHub for an iRacing fuel calculator?
No. Track Impulse overlays run on their own: no SimHub, no plugins, no dashboard building. Tick the overlays box during install and the fuel card is on screen for your next session, already configured with sensible defaults.
Does it work in a timed race as well as a lap race?
Yes. In a lap race the laps remaining come straight from the sim. In a timed race the card divides the time remaining by your average lap time and rounds up, then adds the lap you are on when the clock stops. That figure is prefixed with a tilde because it is an estimate, and it sharpens as your pace settles.
Do I need bass shakers to use the fuel calculator?
No. The fuel calculator and the rest of the overlays run on their own. Track Impulse is also low-latency bass shaker software, measured at 8ms against SimHub's 137ms in iRacing, but the haptics side is entirely optional.

Updated 3 August 2026 · Written by Dennis Marinos, founder of Track Impulse

Get the fuel calculator

Download Track Impulse Free

Install Track Impulse, tick the overlays during setup, and the fuel calculator is on screen for your next session. Learned burn rate, a real pit window, one number for the stop. Free during beta. No credit card.