Every Track Impulse overlay explained: what each panel does, the options you can set, and how to lay them out. A radar spotter, relative, standings, a fuel calculator, a full dashboard and a live haptics HUD, on every sim you race.
Track Impulse Overlays is a free, bundled companion app that paints live race data over your sim in transparent, draggable panels. It ships more than 20 overlays plus 12 build-your-own widgets: a radar spotter, relative, standings, a fuel calculator, a full dashboard, a delta trace and a live haptics HUD, across iRacing, ACC, Assetto Corsa, Le Mans Ultimate and more.
The overlays run in a separate process (ti_overlay.exe) so they stay completely off Track Impulse's real-time haptic loop and audio callback. Your bass shakers are never affected by the overlays. They are an optional, licence-gated part of Track Impulse, installed alongside the main app, and they reuse your existing licence with no extra activation and no extra machine slot.
Overlays work across ten titles. Some are richer on iRacing, the deepest data source, and a few are sim-specific. iRacing-only fields auto-hide on sims that cannot supply them rather than printing "n/a".
Two layers of settings apply everywhere. Global settings live in the control-panel App Settings and cover every overlay at once. Per-overlay common options are the shared controls that each individual panel exposes on top of its own features.
| Setting | What it does | Options / default |
|---|---|---|
| Units | Speed and temperature units for every overlay | Metric (km/h, C) or Imperial (mph, F). Default metric |
| Pressure unit | Unit for oil pressure and turbo boost, independent of the units switch, so you can run metric speed with PSI | bar / PSI / kPa. Default bar |
| Accent theme | Global accent colour used across the overlays | 6 accent presets. Default 4 |
| Glass base colour | Base RGB of the frosted-glass panel background shared by the overlays | Default dark slate |
| General background opacity | Default panel-background transparency inherited by overlays set to "use general opacity" | 0 to 100%. Default 100% |
| General content opacity | Default text and accent transparency for the same overlays | 0 to 100%. Default 100% |
| Arrange hotkey | Toggles all overlays between edit (draggable) and locked (click-through) | Default Alt+F6 |
| Demo hotkey | Toggles synthetic demo data on and off | Default Alt+F7 |
| Window behaviour | Start minimized, minimize to tray, show in taskbar for the control panel | Toggles |
| Panel UI scale | Enlarges the control-panel window for readability. Does not affect the in-game overlays | 90 / 100 / 115 / 130 / 150%. Default 115% |
| Performance history limit | How many saved sessions to keep per car and track combo in the Performance Review store | 100 / 500 / 1000 / unlimited. Default 100 |
Every overlay, whatever its type, exposes this shared set on top of its own features.
The everyday panels: awareness, timing, fuel, and the instruments you drive by. These are the ones most people lay out first.
A compact conditions and status panel. It always shows the current flag strip, which is safety-critical, and the rest is toggleable.
The cars immediately around you on track, sorted by relative time (who you will actually meet next), with your row anchored in the middle.
Class-based standings, sorted by class position, built for multiclass races.
Fuel strategy: tank level, per-lap burn, laps remaining, and how much to add at the next stop.
A proximity spotter warning you about cars alongside.
A focused strip showing your gap to just the car immediately ahead and behind, for wheel-to-wheel racing. Gap data comes from the same engine as Relative, so it is populated on iRacing and LMU and shows a neutral "--" on other sims.
A standalone shift light you can place anywhere, independent of the dash.
A full-width supercar-style instrument cluster: pedals, steering, tach and shift lights, gear, speed, and a configurable telemetry grid. Richest on iRacing. Other sims fill what they can and auto-hide cells they cannot supply.
A live top-down circuit outline with car positions, turn numbers, and pit lane. It auto-builds a map from GPS for tracks without a pre-built outline.
A continuous delta graph of your current lap versus a reference lap.
A pit-lane speed assistant: your speed versus the pit limit, limiter state, and box location. iRacing supplies the pit limit and limiter state in v1. Other sims show a neutral idle.
Deeper telemetry for improving your pace, plus the overlay that only Track Impulse has: a live view of what your bass shakers are doing.
A live performance panel with a G-circle, delta, input analysis, lap stats, and optional deeper telemetry. Each section toggles its own panel.
A full offline review window, a normal resizable window rather than a click-through overlay, that reads your saved sessions. It opens per car and track combo.
The differentiator overlay: live per-effect bass-shaker VU meters for every Track Impulse effect, driven by Track Impulse's own shared-memory side channel rather than the sim.
Two panels that render only when connected to Le Mans Ultimate. They show nothing on any other sim, and they cover the endurance data LMU's own HUD handles poorly.
The hypercar virtual-energy box.
An endurance stint panel. Stint data has no shared-memory source, so everything is derived locally from pit-exit edges.
Twelve independently movable floating widget slots. Each slot is empty until configured, then hosts one of three widget types with its own sub-options. Because each slot is a full overlay, all the common options above (position, sizing, opacity, show-when, hotkey, mirror) apply per widget.
A grid of catalog info fields.
A set of overlays and features aimed at streamers. Chat and heart-rate credentials live in a separate streamer.json file. Tokens are never written to overlays.json, into a profile, into a log, or shown on screen. Only a masked "****last4" or a "(set)" and "(unset)" indicator is ever displayed.
A broadcast-style lower-third strip: session, track, car, SOF, lap, and time remaining.
Read-only stream chat on your overlay, unified across Twitch and YouTube in one panel.
Shows the pinned chat message on stream, a highlighted message you choose. Pin state is session-scoped. The overlay just needs to be enabled and positioned.
A cover that automatically appears over the sim window when you enter the garage, hiding the garage screen from display-capture or game-capture streamers, then hides itself when you leave. No hotkey needed.
A post-race summary card that latches at the checkered flag and freezes until the session changes: finishing position, grid position and positions gained, iRating and safety-rating change (iRacing only), best lap, and incidents (iRacing only). It also exports the card as a PNG to Pictures\TrackImpulse at the same instant.
An optional chat bot that answers viewer commands with your live telemetry.
Your live heart rate, sourced from Pulsoid rather than the sim, so it is available on every sim and even with no sim running. It surfaces as the heart-rate visual widget and as the heart-rate info field usable in any header, footer or text widget. Blank when there is no live BPM. Auth uses a Pulsoid token stored only in streamer.json.
Makes the overlays capturable by OBS. The live overlays are DirectComposition popups that OBS game capture cannot see, so these route them into something OBS can grab.
Every overlay at a glance, grouped by what it is for.
| Overlay | Category | What it shows |
|---|---|---|
| Session | Core racing | Flags, weather, temps, incidents, time or laps left |
| Relative | Core racing | Cars around you by relative time, deeply customizable columns |
| Standings | Core racing | Class-based standings for multiclass races |
| Fuel | Core racing | Tank, per-lap burn, laps left, add-at-pit |
| Spotter | Core racing | Proximity warning: Bars, Radar or Disc, optional voice |
| Battle Bar | Core racing | Gap to the car just ahead and behind |
| Shift Light | Core racing | Standalone shift light, four styles |
| Inputs Dash | Core racing | Full instrument cluster: pedals, steering, tach, telemetry |
| Track Map | Core racing | Live circuit outline with car positions and turns |
| Delta Trace | Core racing | Delta graph versus a reference lap |
| Pit Helper | Core racing | Pit-lane speed, limiter and box location |
| Performance | Analysis | Live G-circle, delta, inputs, lap stats, traces |
| Performance Review | Analysis | Offline session review window with heatmaps and traces |
| Haptics HUD | Analysis | Live per-effect bass-shaker VU meters |
| LMU Energy | LMU only | Virtual energy, battery, energy-per-lap |
| LMU Stint | LMU only | Endurance stint timing, fuel and energy used |
| Widgets (x12) | Build-your-own | Text, visual or bar widgets in 12 slots |
| Race Info | Streamer | Broadcast lower third |
| Chat | Streamer | Unified Twitch and YouTube chat |
| Featured | Streamer | Pinned chat message on stream |
| Privacy Cover | Streamer | Auto-cover the garage screen from capture |
| Race Recap | Streamer | Post-race summary card plus PNG export |
| Twitch Chat Bot | Streamer | Answers viewer commands with live telemetry |
| Heart Rate | Streamer | Live BPM from Pulsoid |
| Stream Mirror / Canvas | Streamer | Makes overlays capturable by OBS |