At a glance

SHIPPED Sim expansion v0.1 – v0.7.003 ACTIVE NOW Beta polish Now → Q4 2026 PHASE 3 Hardware Q1 2027 PHASE 4 Platform 2027+
Shipped — Sim expansion & platform v0.1.0 – v0.7.003

Already shipped during the beta. Full detail for any item is on the changelog.

ChangeShipped
Sim support
iRacingv0.1.0
Assetto Corsa Competizionev0.3.0
Assetto Corsav0.4.2
Le Mans Ultimatev0.5.0
Assetto Corsa EVOv0.6.003
Assetto Corsa Rallyv0.6.104
Automobilista 2v0.6.223
Euro Truck Simulator 2changelog
Audio pipeline & devices
Zone-based output, up to 8 channelsv0.5.0
Multiple audio interfaces simultaneouslyv0.5.4
Audio device setup wizardv0.5.0
WASAPI Exclusive modev0.6.201
Latency measurement toolv0.5.3
Simagic HPR pedal hapticsv0.6.104
Tuning & effects
Per-effect audio shapingv0.6.104
Spatial engine rumblev0.6.104
Wheel slip effect, all simschangelog
Dedicated iRacing kerb effectv0.6.210
Rev limiter effect (iRacing)v0.6.221
Per-lap suspension calibration (iRacing)v0.6.220
Per-car engine scaling & cylinder jitterv0.6.217
Advanced engine haptics in ACC, AC, AC Rally & LMUv0.6.222
Per-effect-per-zone volume routingv0.6.004
UX & platform
Profile save, load & cloud sharingv0.5.0
Hold-to-test & per-sim profileschangelog
Automatic updatesv0.6.201
In-app setup guidev0.6.201
Global hotkey & VR auto-minimizev0.6.004
GPU-accelerated renderingv0.6.003
Themes, card density & rebuilt UIv0.6.100
Overlays companion app
Overlays app: in-sim panels (inputs, session, relative, fuel, spotter, haptics HUD)v0.7.001
Live iRating projection & per-class Standingsv0.7.002
Drag-to-resize overlays & redesigned settings panelv0.7.002
Phase 1 — Beta polish Now → Q4 2026
Planned
Per-car effect profiles
Different car classes behave differently under the shakers. Save a dedicated haptic profile for each car within a sim, so GT3, LMP2, and open-wheel setups won't need constant re-tuning. The per-car detection groundwork shipped in v0.6.223, so saving a full profile per car is the next step.
Planned
First-launch interactive tour
A guided in-app walk-through on first install that highlights each card, demos each effect with hold-to-test, and helps you build your first profile. The v0.6.201 setup guide covers device and routing setup; this adds a tour of the effects themselves.
Planned
Buttkicker amp auto-compensation
Auto-detect Buttkicker LFE Kit USB amps and apply the recommended -10dB compensation that most users miss.
Planned
In-app feedback & bug report
A one-click bug report button that captures your current config and the last 30 seconds of telemetry, then bundles it into an email so issues get diagnosed faster.
Sim pipeline — next titles in line Ordered by demand
Planned
American Truck Simulator
Now that Euro Truck Simulator 2 has shipped, its SCS stablemate is next. The same telemetry plugin SDK carries over directly, so engine rumble, load shift, gear changes, and surface texture all map across with little extra work.
Planned
EA Sports WRC & Dirt Rally 2.0
Two rally titles using the Codemasters UDP telemetry feed. The surface-detection tuning developed for AC Rally carries over directly, so gravel, tarmac, snow, and mud each get their own character.
Planned
rFactor 2
Reads the rFactor 2 internals shared memory plugin for chassis-level telemetry. The detailed tyre and suspension model unlocks a tactile feel close to LMU since they share an underlying physics lineage.
Planned
RaceRoom Racing Experience
R3E exposes a shared memory feed similar to ACC. Suspension, kerbs, slip, ABS, gear, and engine all map cleanly. Popular with GT3 and DTM fans.
Future
Forza Horizon 6
Less common in dedicated sim rigs but high community demand, reading the Forza data-out UDP telemetry feed once it ships.
Phase 2 — Hardware Q1 2027
Planned
More pedal haptic devices
Following the Simagic HPR integration shipped in v0.6.104, support for additional pedal haptic hardware including Simucube ActivePedal, Simsonn VAM/VAM Pro, and SRP V-P kits. Each device gets the same direct-USB telemetry-driven approach, no audio channel required.
Phase 3 — Platform 2027+
Future
Telemetry replay tuning
Record a lap and replay it inside the app to tune effects against the saved telemetry rather than driving the same corner ten times. Visualises what each effect was outputting at every point on track, so you can find missed effects and dial in sensitivity without leaving the rig.
Future
Wind sim output channel
A dedicated speed-driven output that can drive cooling fans via a USB amp. Adds wind-sim support without forcing you to run a second tool alongside Track Impulse.
Future
Damage & contact effects
A sharp transient on wall and car contact, plus a sustained low rumble for broken suspension or damaged components, so you feel a hit or a problem without looking at the dash.
Future
Effect preset library per car class
One-click presets that load sensible baselines for GT3, LMP2, F1, hypercar, rally, and other major car classes across every supported sim. A starting point that's already 80% of the way there before you tune.
Future
Profile discovery & ratings
Extend the existing cloud profile system with browsable categories, ratings, and sim/car filtering so you can quickly find a dialled-in setup for your specific hardware and car combination.
Under consideration If demand is there

Ideas we'd build if enough users ask. Vote on the feedback page.

In progress
Mobile companion app
Adjust haptic settings from a phone or tablet while seated in the rig, no need to alt-tab or leave the seat to tune.
Idea
Per-track quirks database
A community-maintained list of "this kerb at this track is buggy in this sim, override active" so Track Impulse gracefully handles known sim bugs without users having to figure them out themselves.
Idea
Multi-PC sync
Settings, profiles, and licence follow you across rigs. Useful for people running both home and event rigs, or replacing hardware without rebuilding their setup from scratch.
Idea
Discord rich presence
Show your current sim, car, track, and live latency figure on your Discord profile while you race.
Idea
Plugin SDK for custom effects
Let advanced users author their own effects in a scripted language with access to telemetry data and the audio pipeline, opening up effects beyond what ships in the box.
TI

Want to influence what gets built?

The roadmap is driven by user feedback. Three direct ways to push something up the list:

Vote on the next sim  ·  → Request a new effect or feature  ·  → Suggest hardware support

Or send anything else straight to support@track-impulse.com.