Track Impulse is a sim racing coach for iRacing and Le Mans Ultimate. In the car it names one thing to change for the corner ahead and says it out loud. After the session it breaks the whole stint into a corner-by-corner time budget where every finding carries a cause, a target and a cost in seconds. Free during the public beta, $3 a month after.
The Coach, iRacing. Toyota GR86 at Oschersleben. Every finding carries a cause, a target and a cost in seconds.
Most coaching tools do one or the other. A live coach shouts at you and leaves nothing to study. A telemetry tool hands you charts and leaves you to work out what they mean. Track Impulse does both halves, from the same measured data, and the second half explains the first. Both are grounded in real coaching practice: the analysis rules are built on the methods professional coaches use, threshold braking, trail braking, the traction circle, the phases of a corner. Not generic stats.
A single line for the corner ahead, spoken aloud and shown on the overlay. What to change, how much, what it is worth, and how much time you have found this session. Nothing to read mid-corner.
Your whole stint, split into a time budget that adds up to your real lap delta. Every finding names the cause, gives a target and states what fixing it pays, in seconds.
The live coach picks the single biggest thing you can change for the corner you are about to enter, and says it. Brake later, about 15 m, worth 0.3 s. Not a wall of numbers, not a chart to read at 180 kph. One correction, sized, priced, spoken.
It keeps score honestly. The found figure is time you have actually taken out of your lap since the coaching started, not a projection of what you might gain. The next corner sits alongside it so you know what is coming and whether you took the last one cleanly. The total keeps growing across sessions too: lifetime seconds found, kept per car and track. Real units a racer brags in, not an invented score.
The fastest way to kill a live coach is to let it nag. This one knows coaching belongs in practice: in a race it is off unless you invite it. Opt in for a race and it still picks its moments. Tips are rate-limited, suppressed in battles, side by side, under yellow flags and on pit road, and advice you have already heard is not repeated. Racing comes first. Coaching fits in the gaps.
It never coaches from thin air. The coach stays silent until it has three clean laps of you on record, and shows a learning indicator while it gets there. Advice built on one wobbly lap is guesswork, and guesswork is the one thing it is not allowed to say.
Arrive somewhere you have never driven and the new-track guide takes over first. It talks you around the opening laps corner by corner: hard braking, light braking, flat out. Once it knows your driving, it hands you to the real coach.
This is a crowded category and it is worth seeing the whole of it. Live spoken coaching is no longer a premium feature. Full Grip Vision includes coaching in its free tier, and the best known paid one, trophi.ai, is $7.50 a month on its annual plan. Track Impulse Pro is $3 a month once the beta ends, and every Pro feature is free until then. Price is not the reason to pick this one, so the rest of this page is about what it actually does with your lap.
Competitor pricing checked 16 August 2026 from each product's public pages. Annual plans are shown as their per month equivalent: trophi.ai charges $89.99 a year up front and publishes no monthly rate, Coach Dave Delta is $109 a year, and Garage 61 quotes its EUR 5 only on the yearly plan. TrackPro's $20 tier meters how much coaching you get, and its $97 and $297 tiers buy five times and twenty times that allowance. Virtual Racing School has no automated voice coach, though it does sell live human coaching from $29.99 a session. Tiers change; check before you buy.
Fourteen overlays are free permanently, with no account, no quotas and no trial clock: the radar spotter, relative, standings, fuel calculator, inputs dash, shift light, battle bar, live track map, session info and the pit helper among them. You never need Pro to race safely. Pro is the power tools, and every Pro feature is free for the whole public beta.
A lap time gives you a total. A delta trace shows you where. Neither tells you what you did wrong. The Coach names it: an exit left slow, a brake you never fully commit to, three lifts where the reference had none, road left unused on the way out, turning in too early and running out of track, a front that is scrubbing, coasting between the pedals.
One cause, one instruction, one number. Nothing ships without a target, so you always know what to change and by how much. Get to full throttle 1.7 s sooner. Brake harder, you peak at 64%, the reference at 82%. You can go and drive that.
"Use about 1.0 m more road on the exit of T11-12: the reference lets the car run all the way out. Worth about 0.12 s"
"Squeeze the throttle once out of T11-12 instead of lifting 3 times (reference lifts 0); if the car feels loose on exit, take a touch less speed in. Worth about 0.12 s"
Real output, iRacing, Toyota GR86 at Oschersleben
The Coach splits your lap into sections and puts a cost on each. Those costs sum to your real lap delta, to the hundredth. 0.55 s off: T8-10 costs 0.25, T4-7 costs 0.12, T11-12 costs 0.12. Nothing is hand-waved and nothing goes missing.
It prioritises for you too. One line states how much of your gap the top findings account for, so you know before you go back out whether you are chasing one big fix or five small ones. On this lap the top two are worth 0.23 s of the 0.55 s gap.
Every finding has a mirror. When you are better than the reference somewhere, the Coach says so and tells you to keep it. On full power 0.6 s earlier than the reference out of T4-7. Carrying 5 kph more through T13. That matters more than it sounds: chase a lap time blind and you will often break the part you had right.
It reads your whole stint, not one lucky lap. Out-laps, in-laps, invalid laps and laps spent in traffic are excluded rather than averaged in, so the picture is of how you actually drive, not of the one lap everything landed.
This is not a prediction engine and it does not invent advice. Every sentence comes from numbers taken off laps you actually drove, which is why each one carries its figures and why the corner costs sum to your real delta. If it is not in the data, the Coach cannot say it.
That is also why the evidence sits right there. The track map is learnt from your own laps and coloured by pedal input. The speed, pedal and delta traces line up underneath. Any finding can be traced back to the moment on the lap that produced it, and any lap can be exported to CSV.
The Coach explains the lap in sentences. The Line view shows it in geometry: your lap against the reference, drawn on the real circuit, with the gap between them measured at any point you hover. 2.4 m right of PB is a different problem from braking too early, and it wants a different fix.
Track Impulse is haptics software first, and the coach uses that. It can mark the reference braking point with a pulse through your rig, so the brake later you just heard becomes a point you feel arrive. A haptic cue at the braking point is something no audio-only coach can copy.
And if you bought Track Impulse for the shakers, the coach costs you nothing where it matters: it runs in a separate process, completely off the haptic engine's audio path. Your effects still arrive in as low as 2ms, coached or not.
Coaching needs telemetry channels that not every sim publishes. iRacing and Le Mans Ultimate give the Coach everything it needs, and both get the full thing. The overlays and the haptic engine cover far more, so the app is still worth installing for a sim the Coach cannot read yet.
Twelve sims for overlays and haptics. Coaching in two, with more as their telemetry allows.
Updated 16 August 2026 · Written by Dennis Marinos, Track Impulse
Install Track Impulse, drive a session in iRacing or Le Mans Ultimate, and the Coach is already listening. Live in the car, and waiting for you afterwards with the whole stint broken down. Free for the whole public beta. No credit card.