Track Impulse Overlays

iRacing VR Overlays,
Inside Your Headset.

Track Impulse puts iRacing overlays inside your VR headset through SteamVR. The dash, radar spotter, fuel calculator, relative and battle bar float in the cockpit where you already look. Nothing is installed into iRacing. It is experimental, off by default, and part of Pro at $3 a month, free during the public beta.

SteamVR only 5 panels by default PSVR2 verified Nothing added to your sim
Updated 17 September 2026
Live preview · three of the five panels shown in VR by default · position, turn and size are yours to set
How it works

How Track Impulse Puts Overlays
in Your VR Headset.

One rule decides everything. The panels show whenever SteamVR is the program putting your sim's picture into the headset. Track Impulse draws each panel in its own window and hands it to SteamVR, which places it in the cockpit. So the question is never which headset you own. It is which program is feeding it.

In practice that means two setups: a sim started in SteamVR (OpenVR) mode, or a sim started in OpenXR mode with SteamVR set as the OpenXR runtime on your PC. Both routes go through SteamVR, so both show the panels.

iRacing's Oculus mode does not. Neither do the OpenXR runtimes that bypass SteamVR: Meta's own runtime for Quest Link and Air Link, Virtual Desktop's VDXR, Pimax OpenXR and Varjo. In those setups SteamVR never sees the picture, and the only way to add panels to it would be code loaded inside the sim. Track Impulse does not put anything inside your sim.

Nothing added to your sim

No file goes into iRacing and nothing runs inside it. Track Impulse draws the panels and hands them to SteamVR, the same way any SteamVR overlay reaches your view.

Set per panel

Every overlay has its own Show in VR switch, plus distance, left and right, up and down, turn, tilt, size and opacity, all separate from where it sits on your monitor.

Cockpit or head

Anchor a panel in the cockpit so it stays put as you look around, or have it follow your head. Panels work out their own turn angle and face you.

Arrange at your desk

Arrange VR panels shows the view from the driver's seat on your monitor. Drag, resize and push panels nearer or further with no headset plugged in.

Recenter in one press

Alt+F11 brings every cockpit-anchored panel back in front of wherever you are sitting, after you re-seat yourself or SteamVR recentres your view.

It tells you what it sees

The VR page of App Settings reports whether SteamVR is connected, how many panels are in the headset, and which VR mode your sim is running in.

Headset status

Which VR Headsets Work
with iRacing Overlays.

One headset has been tested in the flesh: PlayStation VR2 on Sony's PC adapter, on 14 September 2026, in SteamVR Home and in iRacing's OpenXR mode with SteamVR as the runtime. Everything else below follows the same SteamVR rule but has not been confirmed yet, so it is marked untested rather than working. Nothing is called verified unless it has been seen in a headset.

VR headset status for Track Impulse overlays: each headset, what puts its picture into the headset, and whether the panels are verified, untested or unsupported.
HeadsetRuns throughStatus
PlayStation VR2SteamVR, with Sony's PC adapterVerified by us
Valve IndexSteamVRShould work, untested
HTC Vive, Vive Pro, Vive Pro 2SteamVRShould work, untested
Bigscreen BeyondSteamVRShould work, untested
Meta Quest 2, 3, 3S, ProSteam Link, or Virtual Desktop set to SteamVR, or Quest Link and Air Link with SteamVR as the OpenXR runtimeShould work, untested
Meta Quest 2, 3, 3S, ProQuest Link or Air Link on Meta's own runtime, or Virtual Desktop set to VDXRDoes not work
PimaxSteamVR as the OpenXR runtimeShould work, untested
PimaxPimax OpenXRDoes not work
VarjoVarjo's own OpenXR runtimeDoes not work
Any other headsetSteamVRShould work, untested

The full list lives on the VR headset compatibility page, which also covers sim VR modes, how to switch a sim to SteamVR, and results sent in by drivers. It changes as reports arrive, so treat it as the living version of the table above. For PSVR2 settings that suit iRacing, see the PSVR2 iRacing VR settings guide.

Setup

Set Up iRacing Overlays
in VR in Five Steps.

From a working monitor setup to panels in the headset is five settings, two of them outside Track Impulse. A five-page setup guide opens in the app the first time you switch VR on, and a button on the same page reopens it whenever you want it.

  1. Make SteamVR the OpenXR runtime

    Open SteamVR from Tools in your Steam library. Go to Settings, click OpenXR in the left column, then Set SteamVR as OpenXR Runtime. The page confirms the current runtime at the top.

  2. Start iRacing in OpenXR or SteamVR mode

    Not Oculus mode. The choice lives in the sim's own VR settings or its launcher. Both OpenXR with SteamVR as the runtime and SteamVR (OpenVR) mode put the picture through SteamVR, which is what the panels need.

  3. Turn on Show overlays in VR headset

    The switch is on the VR page of App Settings in Track Impulse. It is off by default and marked experimental. The same page reports whether SteamVR is connected, how many panels are in the headset, and the sim's VR mode.

  4. Pick which panels appear

    Every overlay has a VR HEADSET section on its own settings page. Dashboard, radar spotter, fuel, relative and battle bar start ticked. Everything else starts off, so the headset view builds up one panel at a time.

  5. Arrange them, then recenter

    Arrange VR panels opens the driver's seat view on your monitor. Drag to move, drag a corner to resize, scroll to push a panel nearer or further, double-click to snap it to face you. Press Alt+F11 to recenter once you are seated. Every setting is covered in the VR section of the overlays manual.

How it compares

iRacing VR Overlay Apps
Compared.

Four other overlay apps come up when sim racers ask about VR: RaceLab, SimHub, iOverlay and Edge Overlays. Two of them have no VR support of their own, and the community answer there is a separate SteamVR tool. The table below is what each vendor documents, checked in September 2026.

iRacing VR overlay apps compared: Track Impulse, RaceLab, SimHub, iOverlay and Edge Overlays, by VR support, how the panels reach the headset, which runtimes they use and what VR costs.
App Overlays in VR How it gets into the headset Runtimes Price for VR
Track Impulse Yes, experimental Built in, one app, no second component SteamVR only Pro $3/mo, free during beta
RaceLab Yes Separate RaceLab VR component, installed alongside SteamVR and OpenXR, runtime depends on the sim RaceLab Pro subscription
SimHub No native support Community workaround: OVRdrop, a SteamVR desktop-overlay tool SteamVR, through OVRdrop Not documented
iOverlay No native support Community workaround: OpenKneeboard Not documented Not documented
Edge Overlays Claims VR support, iRacing only Not documented Not documented Not documented

The honest read: RaceLab reaches OpenXR runtimes that Track Impulse does not, so a Quest running on Meta's own runtime can show RaceLab panels and cannot show ours. What Track Impulse gives you instead is one install with no second component, since the same app that draws your monitor overlays draws the ones in the headset. Cells marked Not documented could not be confirmed from the vendor's own site or repository in September 2026. Plans and features change, so check at the source before you buy.

In the headset

Which Overlays
Show in VR.

Five panels start ticked for VR, chosen because they are the ones you read mid-corner. Everything else starts off, so your headset view builds up one panel at a time rather than arriving full.

The five Track Impulse overlays shown in a VR headset by default, and what each one is for in the cockpit.
PanelWhat it is for in the cockpit
DashboardThe full instrument cluster: tacho, gear, speed, rpm, steering, input trace, pedals, G-force and telemetry cells. The readout a VR cockpit often hides or renders too small to trust.
Radar spotterCars around you by bearing and distance, coloured by how close they are and red when someone is door to door. The iRacing radar earns its place in VR, where checking a mirror costs you the corner.
FuelLitres in tank, per-lap burn, pit window countdown and how much to add at the stop. The fuel calculator saves lifting the headset to do arithmetic.
RelativeCars ahead and behind by interval, with number, name, iRating, licence, pace delta and last lap. Who is coming, and how fast.
Battle barThe gap to the car immediately ahead and the one immediately behind, with each rival's name, position and licence. The two numbers that decide your race.

Every other overlay in the suite has its own Show in VR switch, off by default. Tick standings, the live track map, the delta trace, the session strip or the haptics HUD and it joins the others in the cockpit, with its own distance, position, turn, tilt, size and opacity. A panel hidden on your monitor is hidden in the headset too, so the show rules you already set still apply.

Free and Pro

Free Overlays,
Pro for VR.

14 overlays are free permanently, with no account, no quotas and no trial clock, including the radar spotter, relative, standings, fuel calculator, inputs dash, shift light, battle bar and live track map. That free tier is monitor only. Putting panels inside a headset is the part that sits in Pro.

Pro is $3 a month, subscription only, and it adds VR headset overlays alongside Performance Review, the live Coach, pit strategy, the delta trace and the streaming suite. Every Pro feature is free during the public beta, so VR works today whichever plan you are on. See the full overlay suite or the pricing page.

Bass shakers in the same install

Track Impulse is also low-latency bass shaker software: telemetry to shaker in as low as 2ms end to end via ASIO, and a measured 8ms against SimHub's 137ms in iRacing. The haptics are a separate product with their own price, and the overlays do not need them. One install covers both, which no rival overlay app offers.

FAQ

iRacing VR Overlays:
Common Questions.

Do the overlays work with a Meta Quest 3?
Only when SteamVR is putting the picture in the headset. That means Steam Link, Virtual Desktop set to SteamVR, or Quest Link with SteamVR as the OpenXR runtime. Meta's own runtime does not work, and it is the default for many Quest owners. No Quest has been tested yet, so it is marked untested.
Do the overlays work in iRacing's Oculus mode?
No. In Oculus mode the sim talks to Meta's software directly and SteamVR is never involved, so no program outside the sim can add panels to that picture. Switch iRacing to OpenXR mode with SteamVR as the OpenXR runtime, or to SteamVR (OpenVR) mode, and the panels appear.
Do VR overlays cost frames?
Each panel in a headset uses a little graphics card time, whichever app draws it. Track Impulse only does that work when a panel's picture changes, rather than repainting every panel on every frame. No measured frame cost has been published yet, so this page does not quote a number. Show fewer panels if you notice a dip.
Do I need OpenKneeboard or OVRdrop?
No. Track Impulse hands its panels straight to SteamVR itself, so there is no second tool to install and nothing to capture. OpenKneeboard and OVRdrop are the workarounds drivers use to get overlays from apps that have no VR support of their own, such as iOverlay and SimHub. Here the support is built in.
Which sims show the overlays in VR?
Any sim whose picture goes through SteamVR should show them. iRacing is the one verified so far, in OpenXR mode with SteamVR as the runtime, on PSVR2, on 14 September 2026. The other twelve sims Track Impulse supports are untested in a headset. The panels come from SteamVR, not from the sim.
Are VR overlays free?
VR overlays are part of Pro, which is $3 a month on subscription, and every Pro feature is free during the public beta. The free tier is 14 overlays on your monitor, permanently, with no account and no quotas. So VR costs nothing today, and $3 a month once the overlays beta ends.
Get it in the headset

Download Track Impulse Free

Install Track Impulse, tick the overlays during setup, and your dash, radar, fuel, relative and battle bar can sit in the cockpit for your next session. Free during the public beta, Pro included. No credit card, no account.